I must say good work there. You have set it up really well but there are only few problems.
Your displacement value is making the part to move in positive z direction i.e. away from the other. Therefore, just make the value negative and it will move towards the other part.
Your symmetry boundary condition is not properly defined. You have to select the two outer faces. Please see the figure below:
Hey @fbernhardt! I also just figured out that the displacement is too high. Your distance to fully snap it is just 0.0038 m to be exact. You can thus use 0.004 m to make it snap properly. 0.014 is way too high.
Don’t increase maximum runtime since I saw your solution is diverging. The problem is in contact. I am also trying and will get back to you once I have a solution.
Yes! so far I am able to perform until the point it is about to snap properly. After which the simulation diverged every time. I will probably try to do it with a little friction if it may help the immediate sliding to occur less. But this may include more complexities. Below is the figure of the final step of the performed simulation:
Formulas like these are time-dependent meaning that they are incrementally increased over time.
Example: -0.0036t means that at the last time step (which is 1) the displacement “condition” in z-direction of -0.0036[m] will be fulfilled starting at 0 displacement at the initial time t=0. In the next step you will have -0.00360.05[m] and so on.
Hint: Initial time step length [s] is defined in the “Simulation Control” option in the Simulation Designer.
yes it is. The runtime and time stepping time are quite different. That makes sense as the runtime would not set a distinct BC as it varies from run to run.